AI Insights · Timothy · October 2022
Top 5 Entertainment Mascot Games Performance in Oman Q3 2022
In Q3 2022, the top 5 entertainment mascot games in Oman showed varied performance trends in weekly downloads, revenue, and active users on a unified platform. Here’s a detailed look at the data from Sensor Tower.
In Q3 2022, the top 5 entertainment mascot games in Oman exhibited diverse performance trends in terms of weekly downloads, revenue, and active users on a unified platform. The data, sourced from Sensor Tower, reveals interesting patterns for these popular apps.
Sonic Dash: Fun Endless Runner from SEGA saw its weekly revenue fluctuate, peaking at around $103 in the week of August 8. Weekly downloads for the game started strong with over 4K in late June, but gradually declined to approximately 1.9K by the end of September. Active users remained relatively stable, averaging around 65K throughout the quarter.
Sonic Forces PvP Racing Battle, also from SEGA, experienced notable revenue spikes, particularly in the week of August 29 with $146. Weekly downloads showed a downward trend from about 1.4K in late June to 737 by the end of September. Active users similarly decreased from nearly 4.9K to around 3.1K over the quarter.
Hello Kitty Nail Salon by Budge Studios saw its highest revenue of $81 in the first week of July. However, weekly downloads dropped significantly from 1.6K in late June to approximately 579 by the end of September. Active users followed a similar pattern, declining from about 5.9K to around 3.5K during the quarter.
Minion Rush: Running game from Gameloft had a relatively low revenue, peaking at $40 in late July. The app's weekly downloads showed a decreasing trend from around 1K in mid-July to about 511 by the end of September. Active users peaked at 3K in mid-August but dropped to 2.2K by the end of the quarter.
Crash Bandicoot: On the Run! from King saw its highest revenue of $132 in mid-July. Weekly downloads started at 915 in late June, reaching a high of 1.3K in late July before gradually declining to 550 by the end of September. The game maintained a consistent number of active users, averaging around 24K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.